"A ruined soul, with unfathomable power."
"Sima Yi's kit is built around one idea: watch, wait, and punish.
Passive — Quiet WhispersWhenever an enemy hero uses a skill within 2,000 units, Sima Yi sees them — even through stealth — and gains Shadow Force. After casting any skill, his next basic attack becomes enhanced: he teleports behind the target and deals high magic damage on the first strike, with true damage equal to his Shadow Force stacks, doubled. Every subsequent scythe swing adds true damage equal to current stacks, and every 20 Shadow Force consumed extends his attack range by 3%.
Skill 1 — Shadow StingsSima Yi launches a spirit projection that races forward for up to 2.5 seconds, dealing magic damage to everything it passes through. When he triggers a basic attack or the duration ends, his body snaps to the spirit's position, dealing another hit and slowing enemies by 25%. During the spirit phase, his body gains crowd-control immunity — gap-closer, dodge tool, and escape all in one.
Skill 2 — Barren LandsSima Yi drops a suppression field that silences nearby enemies for 0.75 seconds and deals damage. Inside it, his healing is boosted, and whenever he takes damage, 25% converts into health recovery over 3 seconds — halved for physical hits. Close with Shadow Stings, then drop Barren Lands to silence and sustain.
Ultimate — Death DescendsSima Yi steps back, charges, then dashes to a target location dealing 500 magic damage on landing — enemies along the path take half. If interrupted, 90% of the cooldown is refunded. While airborne, most abilities pass right through him. Long-range engage, finisher, and escape — aim it into a bush or past the map edge and the landing indicator disappears for enemies."
"Shadow Force is everything. It builds from Quiet Whispers every time a nearby enemy uses a skill, and it powers the true damage on your enhanced attacks. Drift in, let them spend a skill, then unload.
Your standard gank combo: Shadow Stings to close, enhanced basic attack to snap behind the target, Barren Lands to silence, Smite to burst, Death Descends to finish. When the enemy is already locked down, flip it: Death Descends first, enhanced basic attack, Barren Lands, Shadow Stings to chase or escape.
For skill priority, max Shadow Stings first, then Barren Lands, and level Death Descends whenever you can. Smite is the standard jungle spell. Running mid, Flash or Frenzy are the right calls."
"There is no ceiling on Sima Yi once you understand what his kit actually does.
Quiet Whispers — the scouting networkEvery enemy skill cast within 2,000 units reveals that hero for 5 seconds and gives you Shadow Force. Before you step into a bush, invade, or commit to an objective — check the passive. If it lit up, you know where they are, you know they burned a skill, and the window is open.
The wall blinkThe enhanced basic attack is a teleport that passes through walls. Target a jungle monster on the other side, and you're through. Don't stand too close to a wall while clearing or the blink may misfire and reset the camp; when crossing at a diagonal, angle perpendicular for a clean blink.
Flying immunityWhile Sima Yi is airborne during Death Descends, most abilities simply pass through him — projectiles, charging attacks, even some ultimates. The exception: lock-on suppression from Liang or Donghuang tracks and connects regardless.
The blindside engageCast Death Descends from inside a bush and the landing indicator disappears for enemies. No circle, no shadow — Sima Yi just appears. Once levelled up, Death Descends can also auto-track a target revealed by Quiet Whispers, even without direct vision."
"His two best teammates play into his strengths in different ways. Xiang Yu brings the hard initiation — his teamfight CC reduces enemy damage output and creates the exact window Sima Yi needs to dive in safely. Gan & Mo works differently: their long-range flying swords stack up on a target, and once enough land, Sima Yi has a pre-softened kill to swoop onto.
On the counter side, Liang and Donghuang are the two to respect most. Their suppression ultimates track him through flying immunity and through walls — there is no clean escape once either connects. Never commit to a dive when either is unaccounted for. And the matchup Sima Yi genuinely loves: Kongming. His magic burst feeds directly into Barren Lands' damage-to-health conversion, his skills trigger Quiet Whispers from range, and his low mobility makes him a sitting target for a Shadow Stings dive."
Shooting screenplay broken into production beats. Record = what to film and what the result must look like. Show = the specific detail that must be legible on screen. Reps = take count and filming environment.