Honor of Kings · Global · Hero Guide

DYADIA

The Bondweaver

"She doesn't fight to destroy — she fights to hold her allies in place and pull the enemy apart."

FULL RUNTIME · 0:00 — 4:50
0:00 – 0:14

A.) Hook & Identity

"They said she was born to be alone — a bringer of misfortune, destined never to belong. So she became the one who brings everyone else together. Dyadia, the Bondweaver: she doesn't fight to destroy — she fights to hold her allies in place and pull the enemy apart, one stolen gold at a time. In this guide, I'll show you how to weave those bonds, drain that economy, and make Dyadia the thread that holds the whole team together."
0:14 – 1:00

B.) Skill Showcase

"Dyadia's kit revolves around two colored wisps — red for allies, blue for enemies — and each one has two phases that feed into each other.

Passive — Melodic Swing

Every 7.5 seconds her next basic attack becomes enhanced: she dashes forward, deals AoE damage, knocks enemies back, and that dash can pass through walls. It is her built-in repositioning tool and escape.

Skill 1 — Heartlink

Her red wisp marks a teammate and heals them. That cast stays active five seconds. Trigger it a second time and she dashes to the ally, enters a two-second follow-state, and heals both continuously. Mark two different allies instead and when those two approach each other, they both gain 30% movement speed and the same healing effect — without Dyadia ever moving.

Skill 2 — Bitter Farewell

The blue wisp marks an enemy, deals damage over time, steals two gold per second, and reveals them on the map. A second cast dashes her to the target, immobilizes them, and gives her 50% damage reduction from that enemy. Mark two enemies separately and when they close on each other, both get slowed by 50%. The skill won't go on cooldown if you never use the second cast — keep the first mark ticking constantly.

Ultimate — Destined Encounter

A wide path of energy along the ground. Allies in the path get healed and gain 30% movement speed; enemies are damaged and immobilized for one second. Hitting a marked target refreshes the mark and amplifies the effect. The core power is the passive: all the gold Dyadia has accumulated in her status bar directly boosts the ultimate's damage and healing. The longer the game, the harder it hits."

1:00 – 2:00

C.) Core Mechanics & Combos

"The skill cooldown starts on the first cast, not the second. Hold Skill 1 for five seconds before triggering it and those five seconds are already burned off the timer. Late game, with full cooldown reduction, Skill 1 almost has no downtime at all.

Play the pre-mark. Drop Skill 1 on the ally most likely to take damage before a fight. If nothing happens, let it expire. If they get jumped, you're already dashing. Same with Skill 2 — keep the first mark on the enemy carry at all times, draining their gold without ever triggering the second cast.

Two combos to know. First: 1-3-1 for healing — pre-mark an ally, fire the ultimate, then use Skill 1's second cast to dash in and follow up. Second: 2-3-2 for crowd control — apply Skill 2, fire the ultimate to refresh the mark and immobilize, then second-cast Skill 2 for a second immobilize window. Two separate CC phases from one rotation.

Skill priority: Ultimate first, Skill 1 and then Skill 2. For your spell, Flash is the standard pick — it redirects her ultimate mid-animation and gives her an escape. Purify is the choice into heavy crowd control, and Heal is a team-sustain alternative."

2:00 – 3:40

D.) Advanced Mechanics

"Three things that separate average Dyadia from feared Dyadia.

The Reverse Knockback

Before her enhanced basic attack lands, Flash behind the enemy. The knockback flips direction — instead of pushing them away, you send them flying toward your team.

The Split-Mark

Drag the second cast of either skill onto a different target. Two marked allies nearing each other triggers the speed boost and bonus healing. Two marked enemies nearing each other get slowed by 50%. Both give Dyadia 20 bonus gold — without getting close.

The Ultimate Redirect

The ultimate has a long wind-up. Flash mid-animation and the entire projectile realigns. An enemy who thought they'd dodge it has no time to react.

Defensively, aim your Skill 2's second cast at a neutral unit when you need to escape burst. The dash creates instant distance and gives you 25% damage reduction against everything else in range.

Settings

Basic attack precision to fan-shaped, turn off attack-while-moving so it doesn't interrupt her passive dash, and enable camera shift with skill direction to track her wisps in hectic fights."

3:40 – 4:20

E.) Lineup Dynamics & Counters

"Dyadia pairs best with sustained-damage carries — heroes like Arli, Loong, or Musashi who need to stay alive through a long fight. She heals them, marks their targets, and drains enemy gold the whole time. The Augran synergy is real too: walk his Path of Passing to cross walls and appear in places no one expects.

Her counters are heavy area crowd control — Guiguzi and Sun Ce are the clearest examples. She has no built-in cleanse and no hard escape beyond her passive dash, so a well-timed lockdown ends her quickly. Into those matchups, stay deep behind your team and never lead."

4:20 – 4:50

F.) Closing & Retention Hook

"She was told she'd always be alone. She spent her whole life making sure no one else ever had to feel that way. That is Dyadia. Pre-mark your allies. Drain the carry. Fire the ultimate through the whole team and watch the gold number climb. And I'll see you in the next episode."

Shooting screenplay broken into production beats. Record = what gameplay to film. Show = the specific UI element or visual that must be legible on screen. Reps = number of takes and filming environment.

0:00 – 0:14A.) Hook & Identity
Record
  • Cold open: Dyadia stands still, red and blue wisps orbiting her, while a teamfight rages around her. She has not cast anything yet. Hold for 2–3 seconds.
    What happens: The contrast between her stillness and the chaos around her establishes her as a controller, not a brawler.
    Setup: Real match footage. Find a moment where Dyadia is briefly idle while nearby allies and enemies are fighting.
  • Cut immediately to Dyadia firing her Ultimate through a mixed group — heal numbers appear above allies, immobilize icons appear above enemies.
    What happens: The scope and reach of her kit is conveyed in a single image.
    Setup: Real match footage. The Ultimate must visibly affect at least two allies and two enemies.
Show
First clip: wisps must be clearly visible orbiting Dyadia. Second clip: both heal numbers on allies and immobilize icons on enemies must be on screen simultaneously.
Reps
1–2 takes of each. Curate from existing match recordings if possible.
0:14 – 1:00B.) Skill Showcase
Record
  • Passive (Melodic Swing): In the practice range, wait for the passive charge bar (white bar under Dyadia's health bar) to fill completely. Then use the enhanced basic attack on a group of dummies — she dashes forward, knocks them back, and position one dummy just behind a thin wall segment so the dash passes through it and hits that dummy too.
    What happens: The AoE knockback and the wall-pass both register. The wall-pass is the key teaching moment.
    Setup: Practice range. Position two dummies close together with one placed on the other side of any short wall segment.
  • Skill 1 (Heartlink) — single target: Apply Skill 1's first cast to an ally — a red wisp appears on them and a small heal number pops. Then immediately trigger the second cast — Dyadia dashes to the ally, a follow-state begins, and continuous green heal numbers appear above both Dyadia and the ally for two seconds.
    What happens: Two distinct heal moments — the initial cast and the continuous follow-state — are both on screen.
    Setup: Custom game with a second allied player, or practice range with a controllable ally dummy.
  • Skill 1 (Heartlink) — split-mark: Apply Skill 1's first cast to Ally A. Instead of dashing to Ally A, drag the second cast toward Ally B — a red wisp now appears on both allies. Walk both allies toward each other — a 30% speed boost icon and heal numbers appear above both simultaneously.
    What happens: The dual heal fires without Dyadia ever dashing. This is the core teaching point.
    Setup: Custom game. Requires two controllable allied units positioned apart from each other initially.
  • Skill 2 (Bitter Farewell) — first phase: Apply Skill 2 to an enemy hero. Show the gold-drain ticker — minus 2 gold appearing on the enemy's portrait every second for several seconds.
    What happens: The gold drain is readable and unmistakable. The enemy is revealed on the minimap (show minimap in frame).
    Setup: Custom game with a stationary enemy hero.
  • Skill 2 (Bitter Farewell) — second phase: After the first-phase mark is applied, use the second cast — Dyadia dashes to the marked enemy and the immobilize icon appears above the enemy's head immediately on landing.
    What happens: The dash and immobilize are clearly sequential. The immobilize icon must be large enough to read.
    Setup: Continuation of the previous clip or a clean separate take.
  • Ultimate (Destined Encounter) — unmarked targets: Fire the ultimate through a line of mixed allies and enemies in a custom game. Heal numbers appear above allies; enemies receive damage numbers and the immobilize icon.
    What happens: The path of the Ultimate is visible and the dual effect (heal + damage) is on screen at the same time.
    Setup: Custom game. Line up at least two allies and two enemies in the Ultimate's path.
  • Ultimate (Destined Encounter) — marked target comparison: Play two back-to-back clips of the Ultimate hitting an enemy — first with no mark on the enemy, then with a Skill 2 mark already applied. The damage number on the second clip should be noticeably higher.
    What happens: The mark amplification is demonstrated through the damage number difference.
    Setup: Custom game. Keep the enemy at the same HP level for both clips so the comparison is fair.
Show
Passive: the passive charge bar must be full before the attack. Skill 1 split: the wisps must be visible on both allies simultaneously. Skill 2: the gold drain number must be large enough to read on screen. Ultimate comparison: both damage numbers must be on screen and clearly different in size.
Reps
2 clean takes of each clip. Practice range for passive; custom game for all skill clips. The marked vs. unmarked Ultimate comparison should be filmed back-to-back in the same session.
1:00 – 2:00C.) Core Mechanics & Combos
Record
  • Cooldown timing: Apply Skill 1's first cast to an ally. Wait the full 5 seconds without triggering the second cast. Then trigger it. Immediately after, show Skill 1's cooldown icon — it should read approximately 7 seconds rather than 12.
    What happens: The skill icon shows a shortened cooldown, proving the timer started on the first cast, not the second.
    Setup: Custom game. Keep Skill 1's cooldown icon clearly in frame throughout the entire clip.
  • Pre-mark reaction: Dyadia pre-applies Skill 1 to an ally before the fight. That ally immediately gets attacked by an enemy. Dyadia uses the second cast — she dashes in and the continuous heal begins in time to save them.
    What happens: The ally's HP stabilizes due to the dash-in heal arriving quickly. The pre-mark is shown as the reason the response was fast.
    Setup: Real match or custom game. The ally must visibly be under attack when Dyadia triggers the second cast.
  • Combo 1-3-1 (Healing): Dyadia pre-marks an ally with Skill 1's first cast. Then she fires the Ultimate — its path heals allies. Then immediately she uses Skill 1's second cast to dash to the carry and the follow-state begins.
    What happens: Three sequential results: initial Skill 1 heal number, Ultimate heal numbers across the group, then the follow-state continuous heal. Each step must have a visible result on screen.
    Setup: Custom game. The pre-marked ally must be in the Ultimate's path.
  • Combo 2-3-2 (Crowd Control): Dyadia applies Skill 2 to an enemy (mark and gold drain appear). She fires the Ultimate through that enemy — the mark refreshes and the immobilize icon appears for one second. She immediately uses Skill 2's second cast — she dashes to the enemy and a second immobilize icon appears.
    What happens: Two separate immobilize windows on the same target from one rotation. Both icons must be on screen at different moments within the same clip.
    Setup: Custom game. The enemy must hold relatively still so the Ultimate hits cleanly and the second Skill 2 cast can follow immediately.
  • Spell selection: Screen record the in-game spell select. Show Flash chosen. Hold for 1–2 seconds, then show Purify, then Heal.
    What happens: All three spell options are shown clearly.
    Setup: Hero select or in-game settings screen recording.
Show
Cooldown clip: the Skill 1 icon's countdown number must be readable after the second cast fires. Combo clips: every skill action must produce a visible on-screen result — numbers, icons, or effects. No step should be cut before its result appears.
Reps
2 clean takes of the cooldown clip. 2 takes of each combo. Combo 2-3-2 may need several attempts to land all three steps cleanly in sequence. Spell selection is a single screen recording.
2:00 – 3:40D.) Advanced Mechanics
Record
  • Reverse knockback: Position allied heroes clearly visible behind an enemy. Dyadia triggers her enhanced basic attack toward the enemy. At the moment just before it lands, she uses Flash to blink behind the enemy. The knockback fires — the enemy flies toward the allied heroes rather than away from them.
    What happens: The enemy's body moves toward the allied cluster, clearly opposite to the direction of a normal knockback. The allied heroes are in frame the entire time so the direction is unambiguous.
    Setup: Custom game. Position 2–3 allied heroes behind the enemy. Practice the Flash timing — the window is narrow.
  • Split-mark double-enemy slow: Dyadia applies Skill 2's first cast to Enemy A (mark appears). She drags Skill 2's second cast onto Enemy B — a second mark appears on Enemy B. Both marked enemies walk toward each other — slow icons appear above both simultaneously and they visibly decelerate.
    What happens: Two marked enemies trigger the 50% slow when close. The slow icon appears above both at the same moment.
    Setup: Custom game with two enemy heroes.
  • Ultimate redirect with Flash: Dyadia aims the Ultimate deliberately in the wrong direction — away from the enemy target. While the long wind-up animation is still playing, she uses Flash to blink sideways. The Ultimate fires in the new direction and hits the target.
    What happens: The Ultimate's travel path visibly changes relative to the initial aim. The target is hit despite the misdirection.
    Setup: Custom game. Place a stationary enemy target to the side of the initial aim direction. Keep the initial mis-aim obvious so the redirect is clear.
  • Defensive Skill 2 escape: Dyadia is taking sustained damage from a tower or delayed AoE. She applies Skill 2's second cast to a nearby jungle monster — dashing to it, creating significant distance from the damage source.
    What happens: The dash clearly creates a gap between Dyadia and the threat. She is no longer in range of the damage after the dash.
    Setup: Custom game. Position a jungle monster near an active tower or AoE zone.
  • Settings screen: Screen record the in-game settings. Navigate to controls and show: basic attack precision set to fan-shaped; attack-while-moving turned OFF; camera shift with skill direction turned ON. Zoom in and circle each toggle as it is changed.
    What happens: Each setting is shown clearly in its correct state before and after the change.
    Setup: Screen recording of the settings menu.
Show
Reverse knockback: allied heroes must be in frame the entire time so the direction of travel is unambiguous. Split-mark slow: slow icons must appear above both enemies simultaneously in the same frame. Ultimate redirect: the initial mis-aim direction and the final travel path must both be readable in sequence.
Reps
3 takes of the reverse knockback (Flash timing is difficult). 1–2 takes of the split-mark slow. 2 takes of the ultimate redirect. 1 take of the defensive escape. Settings is a single screen recording.
3:40 – 4:20E.) Lineup Dynamics & Counters
Record
  • Sustained carry synergy: Dyadia supports Arli, Loong, or Musashi in a teamfight — she applies Skill 1 to keep them alive while applying Skill 2 to the enemy carry. Show the gold drain ticker on the enemy carry alongside the heal numbers on the allied carry.
    What happens: The allied carry visibly survives longer than they would have without the healing. The enemy carry's gold drain is readable on screen.
    Setup: Real match footage preferred.
  • Augran synergy: Augran places his Path of Passing across a wall. Dyadia walks onto the path and crosses the wall to arrive beside an ally who needs support.
    What happens: Dyadia is visibly on the path, crossing a wall segment — something she could not do without Augran's ability.
    Setup: Custom game with Augran on the allied team.
  • Counter clip (area CC): Dyadia is caught out of position by Guiguzi's or Sun Ce's area crowd control — she is locked in place and eliminated. This clip is a cautionary WRONG example.
    What happens: The clip shows exactly why Dyadia cannot lead or be caught alone. The CC ability and the resulting death must be clear on screen.
    Setup: Real match footage or custom game.
Show
Synergy clip: gold drain ticker must be readable on the enemy's portrait. Counter clip: the WRONG label must appear on screen to mark this as a cautionary example.
Reps
1–2 takes of each from real match footage if available. Custom game for the Augran synergy.
4:20 – 4:50F.) Closing & Retention Hook
Record
  • Slow montage of Dyadia's best plays from across the guide: an ally saved by a last-moment Skill 1 dash, a 2-3-2 double-immobilize on a carry, the reverse knockback sending an enemy into the team, the Ultimate sweeping through a full teamfight.
    What happens: A triumphant highlight reel that ends on Dyadia's hero portrait or splash art as the narration finishes.
    Setup: Curated clips from earlier recordings. Hold the final frame on her portrait for at least 3 seconds for the end-screen card overlay.
Show
Leave room at the end for the subscribe prompt and next-episode card overlay. Final hold on hero portrait must be at least 3 seconds.
Reps
1 pass through edited footage. End-screen card is an edit-layer addition.