Honor of Kings Β· Global Β· Hero Guide

CHANO

The Packleader

"They call him the lone wolf. They're wrong β€” Chano never fights alone."

FULL RUNTIME Β· 0:00 β€” 5:15
0:00 – 0:12

Hook & Identity

"They call him the lone wolf of the Northlands. They're wrong. Chano never fights alone β€” he hunts with a pack, and the whole battlefield is his grass. Slip through the brush, summon the wolves, and let the arrows fall like rain. In this guide, I'll show you how to turn a scattered archer into the Packleader."
0:12 – 1:00

Skill Showcase

"Every part of Chano's kit feeds off one thing: the brush.

Passive – Hunting

While he's in a bush, Chano gains movement speed and builds Concealment, which caps after about a second. Leaving the bush spends that Concealment on a leap β€” the more he banked, the farther he jumps. Entering a bush also charges his next basic into a double shot that counts as a single attack, on a short cooldown. And he deals extra damage to monsters while he's in the grass. The brush isn't cover for Chano β€” it's ammunition.

Skill 1 – Soaring Signal

Chano leaps into the air, speeds up, and flies clean over terrain. While airborne, his basic becomes a powerful long-range arrow that knocks enemies back β€” no stun, just distance β€” and extends his air time. The more attack speed you have, the harder that arrow hits. If you don't fire it in the air, you store a normal-range enhanced shot for a few seconds on landing. And if you loose it while dragging the move-wheel away from your target, Chano back-dashes a short distance. Your engage, your execute, and your escape β€” all in one button.

Skill 2 – Lupine Trap

Throw a wolf-spirit trap at a spot. When an enemy trips it, they're exposed, take damage, and a wolf spirit spawns to hunt them. Traps cloak a couple of seconds after landing, and you can have up to four out at once. The spirits borrow a slice of your stats and your crit, and every hit they land slows the target β€” stacking. It's vision, chip damage, and a leash, all on a tiny cooldown.

Ultimate – Leader Stance

Chano calls the pack: he summons two wolf spirits plus one for every Skill 2 charge he's banked, sending them charging in a direction and triggering every nearby trap at once. He gains Mounted Archery β€” he can move while attacking, with bonus movement speed, attack, and attack speed for the duration. And every basic he fires pulls idle wolves into the attack. This is the lone archer becoming a whole pack."

1:00 – 2:00

Core Resource & Combo

"Here's the first thing that separates a beginner Chano from a feared one: Concealment is the engine, and most players never feed it.

Beginners walk through a bush. Good Chanos live in them. Every time you weave through the grass you bank two things at once β€” a leap on the way out, and a refreshed double shot on the way in. So the rule is simple: never fight in a straight line. Fight in and out of the brush.

That single habit is what makes the difference between an archer who runs out of steam and one who reloads mid-fight. The double shot counts as one basic, so it slots straight into your attack rhythm β€” bush, double-shot, keep firing.

For skill priority: max your Ultimate first, then Soaring Signal (Skill 1), and leave Lupine Trap (Skill 2) for last β€” though you'll often take a point in the trap at level one for the lane control. For your Summoner Spell, Flash is the safe default β€” the extra repositioning is gold on a hero this fragile.

Build-wise, Chano lives and dies on three stats: attack speed, crit, and movement speed. Prioritize those when you pick emblems and items.

Jungle Chano

Chano is also a genuine jungler, and his kit explains why. His passive already deals bonus damage to monsters while he's in the brush β€” the same mechanic that fuels his lane game makes his camps faster. And Skill 2 throws over terrain, letting him drop a trap onto a camp from the safe side of a wall and let the wolf chip it down before he even steps in.

If you're taking him jungle, swap Flash for Smite and pick up Rapacious Bite as your jungle item β€” it's the physical jungling item, boosts your attack as you stack monster kills, and has the Hunter passive that stacks monster damage over time. Clear style stays the same as his lane habits: seed a trap at the camp entrance, step into the bush beside the camp, and farm from inside the grass for the passive damage bonus and the double shot. The camp dies faster and you leave with more ammo than you came with.

For ganks, use the super-jump β€” brush leap into Soaring Signal β€” to clear a wall into a lane bush unseen, then burst with your standard trap-and-pack combo. The arrival is invisible. The pack is not."

2:00 – 4:25

Advanced Mechanics β€” Tech, Tempo & Combos

"This is where most guides stop. We're just getting warmed up.

Brush-Weaving β€” The Signature Kite

Chano's whole skill ceiling is movement, and it starts here. In a fight, don't stand and trade. Fire, cut into the nearest bush, pop out the other side β€” leap plus a fresh double shot β€” then re-engage, and back to the grass. You're building Concealment, refreshing your double shots, and you're almost impossible to pin down. The rule: always keep one foot in the grass. This is exactly how top players turn a losing duel around β€” they drag the fight through brush after brush until the diver gives up or dies chasing.

The Super-Jump (Brush Leap β†’ Skill 1)

Leave a bush with full Concealment for the passive leap, then immediately chain Soaring Signal β€” the two stack into a long double-jump. It's your fastest gap-close and your best escape, and Skill 1 can clear almost any wall on the map. One catch: start the jump tucked tight against the wall, or you'll clip it and stall.

The Power Arrow β€” Snipe, Dash, Steal

Soaring Signal's airborne arrow is a long-range, high-damage execute β€” the cleanest way to finish a runner from a screen away. Fire it with the move-wheel pulled away from your target and you back-dash on release, so the same button that lands the kill also pulls you out of danger. It's also an objective tool: from the brush behind Lord or the Tyrant pit you can leap and snipe a steal β€” and if it fails, the back-dash carries you clear. Scout the pit brush with a trap first so you don't get jumped mid-cast.

Reverse-Ult β€” The Pro Tech

Here's the one that looks like a misclick and isn't. Chano's wolves spawn from the far end of the ult indicator and run inward, which takes time. Cast the ult reversed β€” indicator pointed behind you β€” and the wolves spawn right in front of you, landing on a pinned target instantly with no run-up. So:

  • Reverse it when the enemy is in front of you and already locked down by your team β€” the wolves hit immediately.
  • Cast it forward, toward them, when enemies are closing on you β€” they collide with the incoming pack as they approach. Direction is read off where the danger is, not habit.
Trap Vision & Anti-Gank

Lupine Trap is your early-warning system. The moment you hit lane, seed traps at the river choke and the dangerous bushes β€” dragon brush, mid brush, buff back-brush β€” before you ever rotate through them. A tripped trap exposes the enemy and buys you time to leave. It's why Chano bullies flank mages like Mai Shiranui, and why stealth threats like Arke and Prince of Lanling can't sneak up on him. When you scout a bush yourself, curve your approach β€” don't eat a gank during the throw animation.

Steal Through Walls & the Wolf Tower-Tank

Skill 2 throws over terrain, so you can drop it onto a neutral camp from the safe side of a wall and let the wolf spirit chip or steal it. Stack traps and triggering them spawns a small pack β€” a mini-ult on demand. And because wolf spirits have health and attack structures, they tank turret shots like Milady's robots: you can dive a tower or push with no minion wave behind the pack. One caution β€” the enemy gets gold for killing your wolves, so don't fling them away and become their piggy bank.

Offensive Rhythm
  • Early (1–4): open with a trap to clear and zone, grab lane priority, then use the timing window while the enemy marksman is stuck clearing to slip away and steal a camp. The brush damage bonus helps you contest neutrals.
  • Mid (4–10): once your ult is up you have a real burst. Trade health as you near level four, then all-in for a solo kill β€” and even a failed one zones them off farm and opens a tower or an invade. Snowball with rotations and tower pushes; your wolves tank the turret.
  • Late (10+): secure brush vision, weave the grass for constant double shots, glue yourself to your frontline, and delete the backline once your engage lands.
Defensive Rhythm
  • Traps before you're caught. River and choke-point traps tell you a gank is coming before it lands β€” that warning is the whole reason fragile Chano survives the laning phase.
  • Brush-weave and back-dash out. When an assassin like Han Xin, Lam, or Jing lands on you, kite through grass and use the Skill 1 back-dash to break the chase.
  • Don't group for a losing fight. Behind? Farm a side lane and push instead. Play the edge of every teamfight and let your range do the work β€” you only deal damage if you're alive.
Read the Battlefield
  • Wait for the CC. Don't be first in from the river. Sit in the tower-side brush, let their lockdown β€” a Guiguzi, a Sun Ce, a Jing β€” get spent, then step in for a clean, full-damage window.
  • The two-trap setup. Before a fight, drop one trap on the enemy's likely flank route to stop a backline pick on you, and a second on your own path for vision so you don't walk into an ambush. Two traps, two different jobs.
  • Avoid the danger target. Don't tunnel the first enemy you see. Focus the one with skills down β€” a Jing with no escape β€” and stay away from a threat mid-ult like Diaochan. When the danger shifts onto you, jump a wall and reset.
Split-Push (When You're Ahead)

The wolf tower-tank plus Soaring Signal's mobility make Chano a strong side-laner. With a lead, shove a lane, let the pack soak tower shots while you melt it, and bail with Skill 1 and a brush leap the moment the enemy collapses on you. You stretch the map and choke their farm without risking a 5-v-5.

Key Combo 1 β€” Poke (Bush β†’ 2 β†’ 1)

Step through a bush to bank your double shot β†’ drop Lupine Trap at their feet to trigger it instantly and summon a wolf β†’ fire the double shot β†’ Soaring Signal up for the long-range power arrow. Land to chase, or back-dash to disengage on their state.

Key Combo 2 β€” Cleanup (Bush β†’ 2 β†’ Ult β†’ 1)

Bush double shot to close β†’ trap at their feet β†’ Ultimate to call the full pack and trigger the trap β†’ basics while the wolves slow them β†’ Soaring Signal power arrow to finish from range. Your bread-and-butter pickup once your ult is online.

Key Combo 3 β€” Burst Ambush (Pre-trap β†’ Bush β†’ 2 β†’ Ult β†’ 1)

This one's a setup, not a poke. From the brush, pre-place traps along their path and bank a double shot. When they walk in, drop a fresh trap at their feet to leash them, fire the double shot, then Ultimate to detonate every trap at once β€” maxing the wolf count β€” and chase with Mounted Archery into the Soaring Signal power arrow for the burst. Lay the trap, then close it."

4:25 – 4:55

Best Teammates & Tough Matchups

  • Lock-them-down partners β€” Chano has burst and mobility but no hard lockdown of his own, so he wants teammates who hold the enemy still for him. Heavy-engage and CC heroes like Guiguzi, Lapu Lapu, Ziya, and Princess Frost pin targets so his pack and arrows can't miss.
  • Enablers & sustain β€” Ming accelerates his scaling and adds burst; Sakeer hands him bushes and healing β€” perfect fuel for a brush-dependent hero; Dolia and Cai Yan add the sustain to keep him fighting.
  • He preys on β€” immobile, stand-still marksmen like Lu Ban and Hou Yi (his mobility runs circles on them), and flank/stealth threats like Mai Shiranui, Arke, and Prince of Lanling, whose ganks his traps reveal.
  • Tough matchups β€” high-burst mobile assassins like Han Xin, Lam, and Jing can blow up his fragile frame before he reacts; durable bruisers like Kaiser and Dian Wei survive his first burst and punish him during the cooldown gap. Don't duel these β€” kite, poke, and let the fight come to you.
4:55 – 5:15

Closing & Retention Hook

"The lone wolf was never alone β€” and neither are you. Live in the grass. Bank the brush. Summon the pack, and strike from every direction at once. Do that, and the scattered archer everyone underestimated becomes the Packleader who ends the game. Those who strive for their faith have nothing to fear. Now go lead the hunt β€” and I'll see you in the next episode."

Shooting screenplay broken into production beats inside the same timestamp windows as the script. Visual = exactly what to record/match. FX = post / motion graphics. On-Screen Text = burned-in overlays.

0:00 – 0:12Hook & Identity
Visual
Cold open: a single arrow loosed across a dark grassland at dusk. On "he hunts with a pack," cut to Chano bursting out of a bush as wolf spirits surge around him β€” full-speed Leader Stance with the pack charging. Match the lone-archer β†’ pack-swarm beat of the VO. End on a hero portrait / splash-art freeze of Chano on the black wolf.
FX
Grass-rustle whip-pans between bushes; low wolf-howl swell under the music. Desaturate-to-electric-blue grade. Title card animates in: name materializes out of drifting grass with a howl sting.
On-Screen Text
CHANOTHE PACKLEADERFull Hero Guide
0:12 – 0:30Passive β€” Hunting
Visual
Practice-range clip: walk into a bush and hold β€” show the move-speed buff and the Concealment meter filling. Leave the bush to trigger the leap (show a short vs long jump to make "more banked = farther" read). Then fire the enhanced double shot on exit and let both arrows land. Add a quick clip of attacking a jungle camp from inside a bush to show the bonus monster damage.
FX
Circle-highlight the Concealment meter and the MS icon. Two stacked jump-distance markers (short / long). Twin arrow-trail VFX on the double shot; "+25% vs monsters" tag on the camp clip.
On-Screen Text
PASSIVE Β· HuntingBrush = +MSPD & Concealment β†’ leap on exitEnter brush = double shot (counts as 1 AA, 4s CD)+25% dmg to monsters in brush
0:30 – 0:42Skill 1 β€” Soaring Signal
Visual
Show Chano leaping airborne and flying over a wall, then firing the long-range power arrow β€” capture the knockback (no stun) and the extended air time. Then two extras: (1) land without firing β†’ the stored normal-range enhanced shot icon; (2) fire airborne with the move-wheel pulled away β†’ the short back-dash on release.
FX
Slow-mo the airborne arrow 50% then snap to speed; long streak trail. Knockback motion-line on the enemy. "STORED SHOT (3s)" tag on the no-fire landing; back-dash direction arrow on the away-wheel cast.
On-Screen Text
SKILL 1 Β· Soaring Signal Β· CD 7.5β†’6sLeap + traverse terrain Β· power arrow knocks backMove-wheel away = back-dash
0:42 – 0:52Skill 2 β€” Lupine Trap
Visual
Throw a trap; an enemy walks over it β†’ exposed (vision flash) + damage + a wolf spirit spawns and chases, slowing them. Show traps cloaking ~2s after landing, and up to four placed around a choke. Capture a wolf landing a crit so the inherited-crit point reads.
FX
Reveal-ping on the tripped enemy; stacking "SLOW x1…x5" counter on the chased target. Fade traps to a faint outline at the cloak moment; "MAX 4" tag near the trap cluster.
On-Screen Text
SKILL 2 Β· Lupine Trap Β· CD 2sExposes + dmg + summons wolf Β· slow stacks (5)Cloaks after 2s Β· up to 4 traps
0:52 – 1:00Ultimate β€” Leader Stance
Visual
Full ult sequence: cast with several Skill 2 charges banked β†’ a big pack of wolves charges out and all nearby traps detonate at once. Then 2–3s of Mounted Archery β€” Chano moving while attacking, and each basic pulling idle wolves into the target. Keep the buff icons (MS / ATK / ASPD) in frame.
FX
"(2 + Skill 2 charges) WOLVES" counter as the pack spawns; trap-detonation flashes. "MOUNTED ARCHERY Β· 8s" buff banner; arrows linking Chano's basics to the wolves joining in.
On-Screen Text
ULTIMATE Β· Leader Stance Β· CD 50β†’40sSummon 2 + S2 charges Β· triggers all trapsMounted Archery 8s: move + shoot, +MS/ATK/ASPD
1:00 – 1:25Concealment β€” Brush Is Ammo
Visual
Play TWO clips back to back of the same trade: one labelled WRONG β€” Chano fighting in a straight line, running dry; one labelled RIGHT β€” Chano weaving through bushes, popping out with a leap + fresh double shot each time, never losing momentum. Make the difference felt before it's explained.
FX
Red "βœ— STRAIGHT LINE" vs green "βœ“ BRUSH-WEAVE" tags. Pulse the Concealment meter + double-shot refresh on every bush entry in the RIGHT clip.
On-Screen Text
CONCEALMENT IS THE ENGINEBrush = leap (out) + double shot (in)Rule: never fight in a straight line
1:25 – 1:45Skill Priority Β· Summoner Β· Build
Visual
Skill-up menu recording: level Ultimate first, then Skill 1, then Skill 2 (note the level-1 trap point for lane control). Cut to Summoner select on Flash. Then a clean stat card emphasising attack speed, crit, movement speed.
FX
Leveling-order graphic (R > 1 > 2). Flash icon badge. Three-stat priority card with icons.
On-Screen Text
PRIORITY: Ult > Soaring Signal > Lupine TrapSummoner: FLASH (default)Key stats: Attack Speed Β· Crit Β· Move Speed
1:45 – 2:00Jungle Chano β€” Setup & Gank
Visual
Three quick clips. (1) Item shop: navigate to the Jungling tab and highlight Rapacious Bite β€” show its icon and "Monster kills boost PATK" tag clearly. Cut to the Summoner select screen with Smite chosen. (2) Camp clear: Chano seeds a Lupine Trap at the camp entrance, steps into the bush beside the camp, and farms from inside the grass β€” show the passive damage bonus ticking and the double-shot refreshing each time he re-enters. (3) Gank: Skill 2 thrown over a wall chips the camp / reveals a lane enemy, then Chano super-jumps (brush leap β†’ Soaring Signal) over the wall into the lane bush unseen and bursts with the standard trap-and-pack combo.
FX
Item icon callout: circle and zoom on Rapacious Bite. Smite icon badge on the summoner clip. "+25% MONSTER DMG" tag pulsing on the camp-clear clip; double-shot refresh pulse on each bush re-entry. Wall-jump arc overlay on the gank clip; "UNSEEN ARRIVAL" banner as he lands in the lane bush.
On-Screen Text
JUNGLE: Smite + Rapacious BiteClear: trap entrance β†’ farm from inside bushGank: S2 over wall β†’ super-jump β†’ standard combo
2:00 – 2:10Advanced β€” Intro / Skill Ceiling
Visual
Punchy montage of high-level Chano plays β€” brush-weave kites, super-jumps over walls, reverse-ult pickups, long-range power-arrow snipes β€” to signal "advanced section starts here." End on a clip emphasising movement, not raw autos.
FX
Chapter-break wipe with a wolf-howl sting. "ADVANCED" stamp slams in. Slight speed-ramp on the montage.
On-Screen Text
🐾 ADVANCED MECHANICSHis skill ceiling is movement
2:10 – 2:23Brush-Weaving Kite
Visual
Demonstrate slowly first: fire β†’ cut into a bush β†’ pop out (leap + refreshed double shot) β†’ re-engage β†’ back to grass, repeating while a diver chases. Then show it at full speed turning a losing duel β€” kite a Diaochan/assassin through bush after bush until the reversal kill.
FX
Movement-trail dots through each bush; "double shot refreshed" pulse on every exit. Green "ONE FOOT IN THE GRASS" reminder banner.
On-Screen Text
BRUSH-WEAVINGFire β†’ bush β†’ exit (leap + double shot) β†’ repeatRule: always keep one foot in the grass
2:23 – 2:33The Super-Jump
Visual
Leave a bush with full Concealment for the passive leap, then instantly chain Soaring Signal for the long double-jump over a wall. Show one clean rep as engage, one as escape. Then a "WRONG" clip starting too far from the wall β†’ clips it and stalls.
FX
Two-stage arc overlay (leap β†’ S1) tracing the double-jump path. Green "βœ“ tight to wall" vs red "βœ— too far" on the two attempts.
On-Screen Text
SUPER-JUMP Β· Brush leap β†’ Skill 1Start tight against the wall
2:33 – 2:45The Power Arrow β€” Snipe Β· Dash Β· Steal
Visual
Three quick clips: (1) snipe a fleeing low-HP enemy from long range with the airborne arrow; (2) fire it move-wheel-away to back-dash out of a collapse; (3) from the brush behind the Tyrant/Lord pit, leap and snipe the objective for a steal β€” show a trap scouting the pit first.
FX
Range ruler on the snipe; back-dash direction arrow on clip 2; "STEAL!" pop + smite/number compare on clip 3. "Scout pit first" trap-ping.
On-Screen Text
POWER ARROW = snipe Β· back-dash Β· objective stealMove-wheel away = escape on the same shot
2:45 – 2:58Reverse-Ult vs Forward-Ult
Visual
A/B the ult: (A) FORWARD cast at a far target β€” wolves spawn at the indicator's far end and run in (slow). (B) REVERSE cast β€” indicator behind Chano β€” wolves spawn in front of him onto a pinned enemy instantly. Then show the read: reverse onto a CC'd target in front; cast forward into enemies closing on him so they collide with the pack.
FX
Spawn-point marker + travel-path arrows for both casts; stopwatch comparing wolf arrival time. "REVERSE = instant" vs "FORWARD = collision wall" callouts.
On-Screen Text
REVERSE-ULT: wolves spawn in front, instantReverse = enemy pinned ahead Β· Forward = enemy closing in
2:58 – 3:13Trap Vision & Anti-Gank
Visual
Lane clip: seed traps at the river choke and a dangerous bush right after hitting lane. A roaming mage / stealth assassin (Mai Shiranui, Arke) trips one β†’ revealed β†’ Chano backs off safely. Then show scouting a bush yourself with a curved approach so you're not caught in the throw animation.
FX
Minimap trap icons at choke points; "ENEMY SPOTTED" reveal popup on the trip. Curved-path arrow on the self-scout; red "don't cast in a straight walk-up" flag.
On-Screen Text
TRAPS = EARLY WARNINGSeed river + dangerous bushes before rotatingBeats flank mages & stealth (Mai Shiranui Β· Arke Β· Pr. of Lanling)
3:13 – 3:23Steal Through Walls & Wolf Tower-Tank
Visual
(1) Throw Skill 2 over a wall onto a neutral camp; the wolf chips/steals it. (2) Stack traps and trigger them β†’ a small wolf pack spawns (mini-ult). (3) Wolves tanking tower shots while Chano dives / pushes with no minion wave. Quick caution beat: a wolf dies to an enemy β†’ gold pops to them.
FX
Over-wall throw arc; "STEAL" tag. "MINI-PACK" label on the stacked-trap trigger. Tower-aggro lines onto the wolves; small red "enemy gains gold" warning on the wolf death.
On-Screen Text
S2 over walls = steal campsStacked traps = mini-pack Β· Wolves tank towersCaution: dead wolves feed gold
3:23 – 3:37Offensive Rhythm
Visual
Early: open with a trap to clear/zone and grab priority, then slip to steal a camp while the enemy marksman clears. Mid: hit 4, trade down, all-in for a solo kill with ult + traps; if it fails, zone them and take the tower (wolves tanking). Late: weave brush for double shots and follow the frontline to delete the backline.
FX
Phase cards "EARLY / MID / LATE." Minimap rotation arrows on the camp steal; tower-HP melt counter mid; "DELETE BACKLINE" tag late.
On-Screen Text
EARLY: trap, zone, steal campsMID: lvl 4 burst β†’ solo kill / take towerLATE: weave brush Β· kill the backline
3:37 – 3:49Defensive Rhythm
Visual
Three survival clips: (1) river-choke trap trips β†’ Chano sees the gank coming and leaves early. (2) An assassin (Han Xin / Lam / Jing) lands on him β†’ brush-weave + Skill 1 back-dash breaks the chase. (3) Behind? Chano farms a side lane / pushes instead of forcing a losing 5-v-5; in a fight he plays the very edge with his range.
FX
"GANK INCOMING" popup on the trap trip; back-dash arrow on the escape; "PLAY THE EDGE" banner on the teamfight-positioning clip.
On-Screen Text
Traps warn you BEFORE the gankBrush-weave + back-dash to escape diversBehind? Don't group β€” farm & push
3:49 – 4:03Read the Battlefield
Visual
(1) Teamfight breaks out β€” Chano waits in tower-side brush, lets enemy CC (Guiguzi / Sun Ce / Jing) get spent, then enters for clean damage. (2) The two-trap setup: one on the enemy's flank route, one on his own path for vision (reveals a lurking Diaochan). (3) He skips the dangerous ulting target and focuses the one with no skills up, then walls away when danger turns on him.
FX
"WAIT FOR CC" countdown over the brush hold. Two color-coded trap markers (flank route vs own path). "DANGER" tag on the ulting target vs "FOCUS" tag on the skill-less one; wall-jump escape arrow.
On-Screen Text
WAIT FOR CC Β· enter secondTWO TRAPS: flank route + your own pathAvoid the danger target β€” focus skills-down
4:03 – 4:13Split-Push (When Ahead)
Visual
Chano shoving a side lane with the wolf pack tanking tower shots, melting the tower fast, then bailing with Skill 1 + a brush leap when the enemy team collapses. Show the map stretched / enemies forced to answer.
FX
Minimap "SPLIT" pressure diagram; tower-HP melt counter; escape-route arrow over the wall on the bail.
On-Screen Text
SPLIT-PUSH Β· wolves tank towerShove β†’ melt tower β†’ bail. Stretch the map.
4:13 – 4:25Key Combos 1 Β· 2 Β· 3
Visual
Rapid combo montage, one clean rep each, clearly labelled. Combo 1 (Poke): bush double-shot β†’ trap at feet β†’ basic β†’ Skill 1 power arrow. Combo 2 (Cleanup): bush double-shot β†’ trap β†’ Ult (full pack + trap trigger) β†’ basics β†’ Skill 1 power arrow. Combo 3 (Burst Ambush): pre-place traps from brush β†’ bank double-shot β†’ fresh trap on them β†’ double-shot β†’ Ult to detonate all traps (max wolves) β†’ Mounted-Archery chase β†’ Skill 1 power arrow.
FX
Per-combo input-sequence overlay (icon chain). Numbered "COMBO 1/2/3" cards. For Combo 3, a "PRE-TRAP β†’ DETONATE ALL" two-beat callout.
On-Screen Text
COMBO 1 · Poke (Bush→2→1)COMBO 2 · Cleanup (Bush→2→Ult→1)COMBO 3 · Burst Ambush (Pre-trap→Bush→2→Ult→1)
4:25 – 4:40Best Teammates
Visual
Synergy clips: a hard-engage/CC partner (Guiguzi, Lapu Lapu, Ziya, Princess Frost) pins a target β†’ Chano's pack + arrows land freely. Then enablers: Ming buffing him, Sakeer dropping a bush + heal beside him (highlight the brush fuel), Dolia / Cai Yan sustaining. Pair portraits slide in.
FX
Hero portrait pairings (Chano + partner) with "SYNERGY" tag. Spotlight the pinned target getting swarmed.
On-Screen Text
LOCKDOWN: Guiguzi Β· Lapu Lapu Β· Ziya Β· Princess FrostENABLERS: Ming Β· Sakeer Β· Dolia Β· Cai Yan
4:40 – 4:55Tough Matchups
Visual
Two halves. PREYS ON: Chano kiting immobile marksmen (Lu Ban / Hou Yi) and revealing flank/stealth threats (Mai Shiranui, Arke, Prince of Lanling) with traps. COUNTERED BY: a mobile assassin (Han Xin / Lam / Jing) bursting him down, and a bruiser (Kaiser / Dian Wei) surviving his burst then punishing β€” paired with the correct response (kite & poke, don't duel).
FX
Green "PREYS ON" vs red "COUNTERS" portrait rows. "DON'T DUEL β†’ KITE & POKE" reminder banner.
On-Screen Text
PREYS ON: Lu Ban Β· Hou Yi Β· Mai Shiranui Β· Arke Β· Pr. of LanlingCOUNTERS: Han Xin Β· Lam Β· Jing Β· Kaiser Β· Dian WeiDon't duel β€” kite & poke
4:55 – 5:15Closing & Retention Hook
Visual
Triumphant outro montage: Chano weaving brush, summoning the pack, and cleaning up a teamfight with the long-range arrow. Land on a heroic hold of Chano on the black wolf as the grass settles and wolves gather. Leave room for an end-screen / subscribe + next-episode card.
FX
Warm-to-electric grade; distant wolf-howl fading to calm. Recap lower-thirds (Live in the grass Β· Bank the brush Β· Summon the pack). Animate the end-screen card + subscribe prompt; tease next hero.
On-Screen Text
Live in the grass Β· Bank the brush Β· Summon the packβ–Ά SUBSCRIBENext episode β†’